1/28/2024 0 Comments Racing master early accessHard to keep track: 33 unique levels with a huge range of different surfaces and obstacles to race over and around at breakneck speed.Fine tune your ride, keep your foot on the gas, dodge the endlessly varied obstacles, and try to keep out the way of your equally manic rivals in super-fast, super-exciting, psychedelic races that always offer something new and unexpected.įeel the need for speed? You’ll get speed, drama, awesome cars and a whole lot more in this addictive casual driving game that’s as intuitive as it is outrageous. Out now on Steam.Keep your finger to the floor and be ready for absolutely anything in this ridiculously entertaining mobile racing game where you really never know what’s around the next corner. A curious entry into the racing game genre.Ī review copy of the game was provided by the developer. Whilst I applaud games trying new ideas, this feels like some early playtesting would have noted that the core gameplay mechanic isn’t deep or strategic enough to encourage replayability. I feel like if Monster Racing League had some kind of one button acceleration control scheme, it’d feel a lot less empty to play. It’s not engaging enough to sustain an online community in my opinion and so the lack of local battles will seal the games fate. There is also no local multiplayer mode, with the focus being racing online. Whilst I didn’t play with anyone online, the server races will with bots quickly and I ran into no issues auto driving online on my own. You gain XP from racing that you can unlock new monsters with randomly assigned weapon loadouts so it will take a few hours to have a couple of different, well balanced monsters to take online. Worth praising are the graphical stylings of the game and monsters themselves. I do like Monster Racing League’s style – it just plays itself and that’s its biggest problem. The longer you play, the more empty and vast the void it leaves. There’s nothing in between though and with only 5 tracks (apparently 6 launch with early access today but I could only access 5) and races over in around a minute, you quickly realise that removing all the driving aspects of a racing game may not have been quite the selling point the game tries to make it. Some races are just mindless button spamming, others are boring if you manage to escape the opening barrage of attacks with a well timed shield. This is key because all the moves are so easily telegraphed that you need to find something to differentiate yourself from the other 9 cars in the race. You can choose to spend some of your powerup slots to improve a specific weapon to recharge faster, or your shield to last longer. Moment to moment gameplay involves choosing when to attack and dodge. ![]() This could make for a tactical edge until you realise top speed and cornering boosts are so powerful you choose them every time. You can also customise your vehicles top speed, cornering, acceleration and brake power with three other power up slots too. The powerups are all standard fare such as missiles, pulses, shoves and mines and you can have a shield too at the expense of one of the weapon slots. Instead, you load up your monster with up to three weapons or defence moves and the entire game hinges on being able to attack or defend your way to victory. You don’t need to accelerate, turn or brake – all staples of a racing game. You do have the option to choose from multiple routes on tracks but there is rarely any trade off from one route of the other. The premise of Monster Racing League is that all the cars drive themselves. All too often, matches can just feel unbalanced to either boredom or spamming.
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